Month: March 2015
Life, what am I doing on my iPad? Part one
so, it’s gradually occurred to me that a lot of my free time is spent on my iPad. Not a problem really, it’s a hobby of sorts (or several) and it doesn’t stop me interacting with the world around me (unlike a certain tunnel visioned irish woman I live with). The problem is that what I’m doing on the iPad is playing silly time consuming games with no real benefit to me, or my wellbeing or anyone else’s; instead it’s just eating into the free time and depressing me when I’m not getting other things done.
A quick overview for you of what I’ve been playing.
The simpsons tapped out and family guy the quest for stuff. Town building games based on their respective shows. A really simple comcept with a whole load of inspiration from years and years episodes. Both games start the same, the main character has destroyed the town through being himself (I won’t be doing yet another simpsons family guy comparison) and you move through levels unlocking new buildings and characters- and later skins/costumes. The Simpsons came first, and started well, moving through the main characters and locations quickly before reaching a bit of a block, with obscure characters and even original (and uninteresting) characters. It was at this bloated point, with interest in the game waning that family guy released their game. Obviously very similar but with a few refreshing changes. The biggest change for me was the sheer number of quests and missions at a time when the Simpsons had become very linear. The Simpsons responded with a clash of clans style update (because of course the best thing any big name can do is mention its main competitor right Coke?). It was at this point my interest in both game reached an all time low. More and more updates had required the investment of doughnuts or clams- or in game currency- in order to get the full experience, which I had neither the means nor the inclination to do. Had it been a normal fee (say a pound for a new character) I’d possibly have been open to picking up my favourites, yet it was a completely randomised syste, with characters costing anything from a few pounds to twenty pounds.
I kept playing, but more and more felt it was a case of going through the motions for nothing (even the dialogue was dull, the simpsons initial dialogs was witty and sharp) and one day I stopped playing, just like that.
Honourable mention at this point goes to
Sim city build it, similar but far more simplistic yet open than the others. Like the classic game you start a new town and grow from there. I did enjoy this, and regular milestones in the game unlocked new features keeping it interesting. Unfortunately it became a bit too much of a grind to keep going.
On the subject of grinding, these delightful games are let down by the simple fact that as you scale up the time required to play increases exponentially
In Star Trek trexals you build your enterprise and crew and explore space
In tiny tower you build a tower and fill it with shops and staff
In pocket planes you buy airports and operate worldwide flights.
All very enjoyable, but all essentially the same, with the same requirement of time problems.
In part two I’ll expand more upon current games, as opposed to already deleted games
Exercise, back on the road #running
so, those of you who read my blog (hundreds of you apparently) first of where are the comments? Get to it.
Second, those of you following will notice my running updates dried up. I reached a wall of sorts around the end of April and never moved on. I was on the couch to 5k and it wasn’t going all that badly, however I was ill for a week and when I went back to running I didn’t take a step back, instead moving forward. The exhaustion of that wiped me out and killed all motivation. A trip away meant I just never got going again and the summer hit and it was far too hot to run.
So now, Iv started again with a week one day one and my knees are burning, my lungs are wheezing and I’m just starting to cool down.
The plan was a brisk walk to the park (in line with the apps requirements) ahead of alternating runs and walks on the soft damp grass (60 second runs, 90 second walks) but as I reached the park I changed my mind slightly and stayed on the road, reaching the bridge over the motorway before turning back.
When the girl on the app said “2 runs left” I felt my willpower drop, I drove through the first but when I reached the final 60 second run I just couldn’t get my legs moving.
The stats don’t make a huge amount of sense to me, mostly because the stop start nature of the couch to 5k program skew everything, but it at least gives me something visual to stare at.
The next run is Wednesday (barring illness of course) but for now it’s shower time.
Books, bastion by Craig gallant @wildwestexodus
so, with Outlaw mimiatures Wild West Exodus Unfinished Business kickstarter running I figured it a good time to start reading the books. Having finally found a UK stockist I trust (mentioning no names) I put an order in and less than a week later the book depository have delivered the full set of books.
I was torn between starting with the first book- the Jesse James chronicles honour among Outlaws- and the first chronological book – Bastion, in the end settling for Bastion. This being focused around the holy order of man meant it would provide a background on the overall story as well as giving me an insight that I haven’t been too bothered about so far. Whilst I like the models the bulky armour hasnt grabbed me. This actually has been a recurring theme in my interest in WWX as if favoured the more ‘realistic’ elements such as the Cowboys and Indians with less interest in the aliens and mysterious warriors, but the more I play and the more I learn the other races are becoming more and more interesting to me- which can only enhance my enjoyment of the game even if it does come at a quite literal cost.
The book starts immediately with discord and disagreement between key members of the mysterious Etta of the holy order with arguments over prophecies and chosen ones etc etc, which initially had me worried it would be a standard ‘chosen one’ style story, but it quickly moved away from that into the rest of the continent and the major players within the book.
The tale was split between three major storylines (which didn’t seem to be linked even tenuously yet interlocked nicely in their pace and felt as though there were setting up a much larger story in the near future)
The primary story is regarding giovanni Varro, a street fighter down on his luck and in the wrong place at the wrong time (this would be the potential chosen one). He ends up in training to potentially join the holy order after crossing paths with an agent of the dark council.
Second to this is another down on his luck character, a railhead crew leader who’s trainline ends up massively delayed resulting in him working construction in a new town. Meanwhile the local populace is being slaughtered by something mysterious and savage.
Finally, a focus on the active agents of the holy order as they seek an audience with Abraham Lincoln. This story held the most potential (it was also the least resolved) and also provided details on why the Ulysses S. Grant model looks like this-
Overall the book was a good read with my worries of a standard prophecy plot being resolved with the alternate stories and a broad depth of detailing over so many elements of the holy order.
The book also served to resolve my issues with the holy order as a gaming faction, I love an underdog so alls good.
Next up will be the Jesse James book, which is slightly more intriguing following a small cameo appearance in bastion.
Books, The Perfect Storm By Sebastien Junger
So, it happened again. I didn’t finish a book. This time it wasn’t so much the book or the writing but rather the shift in approach midway through.
The problem with the story presented in The Perfect Storm by Sebastien Junger is that he’s avoided fictionalising the events after final contact with the Andrea Gail to maintain a serious piece of writing (something the film chose not to do). I have no issue with this approach, it makes a lot of sense and is also far more respectful and honest than many books written about similar disasters, the problem for me was that I really enjoyed the first hand accounts and interviews interspersed with historical events which had an impact or were similar to the events in the story. When the personal approach was lost it left a strictly academic work interspersed with hypotheticals and guesswork. Again, not in accurate or even speculative, but it became a little more a of chore to continue.
Had I been sensible and kept going then it is of course possible (or even likely) the reintroduction of actual events and witness accounts of the search efforts and aftermath of the storm would have returned again to the level o the first segment of the book, unfortunately I just couldn’t stick with the reading to get through the more laborious parts.
Wild West exodus unfinished business kickstarter stretch goals
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So, I’ve been covering the Wild West exodus kickstarter by outlaw miniatures and at the time of writing some cool stretch goals have already been hit.
The full list is here
It’s all looking good to be honest, there’s nothing there that I’m not interested in in some form. I’m a little disappointed not to see the ‘heavy’ models included in the potential plastic models, but it’s understandable given the size of them.
At the current time the following stretch goals have been reached
the first four are included free within their respective bundles, whilst Poncho Villa is the first add on.
And this is the current ‘easily’ reachable models that will be available given the current speed of funding.
Wild West exodus unfinished business kickstarter continued
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so, for some reason everything went mental as I tried to use a quote box and I had to cut it short, but now I can expand upon the outlaws miniatures kickstarter: unfinished business project.
As previously mentioned it funded very quickly (being very popular) as the four new factions were unveiled.
The confederate rebellion
The Confederate Rebellion army has seen death and destruction ravage their states. Beaten by the Union during the Civil War, the leaders of the Confederate States of America have abolished slavery and joined forces with all men and women of the South. Their fight against a stronger and more advanced enemy has ignited a strong love of state and government. The CSA generals fight side by side with their men and want nothing but the complete destruction of the Union army. They use surprise assaults and gorilla warfare to even the odds against much more powerful foes. Their men and women are supplied by Dr. Carpathian Industries allowing access to deadly and corrupt weapons. Rumors of Voodoo magic and the undead fighting alongside Rebel troops have been whispered about for years.
So the beaten confederate army has become an insurgent force as well as being smart and abolishing slavery
The dark nation
Once a proud and spiritual people, the Warrior Nation has fought long and hard to keep technology out of their lands. However, the pull on its people has consumed many of their warriors, and the Dark Council has influenced even the strongest of their leaders. With the corruption spreading like a virus, the shape shifting Warrior Nation men and women become trapped in a half animal half human form left to walk the land as deformed creatures with no home. Once these proud warriors leave the guiding light of the great spirit, they are doomed to a blood thirsty life of war. Their beast and human form aide them in their battles against anyone who would dare oppose them. With weapons and technology at their side, these beasts may never be stopped.
The Golden Army
The once famous explorer Ponce de Leon and his conquistadors were subjected to a mix of Watcher blood and tropical jungle water. What they call the fountain of youth has now kept them alive for hundreds of years endlessly searching for the source. Their influence over the Mexican people and robust army has pushed them to the door step of the country’s boarder. The men of the Golden Army know of only one thing. Fight until dead or until the enemy is destroyed. This horde faction sends endless supply of men to battle. They are led and protected by the destructive weapons of the conquistadors directing them from the rear. They will soon push across the border ready to destroy any army that stands in their way.
The Watchers
As the portals once again open on earth, mankind has no idea what is coming. The destructive power of the Watchers will completely strip the land of all living things. The Watchers use their Alpha leaders to guide and advance their many species of aliens. Each and every member of the Watchers knows his role in their society and follow orders without question. As their enemies attempt to stop the Watchers, the Betas drain the life energy from their bodies and transport it to their Alpha leader. This transforms the Alpha during the course of any battle into an enemy that knows every move you will make before you even make it. With inhuman weapons and a thirst for human blood, they plan to wipe mankind off the planet once and for all.
What’s great about this kickstarter is that the higher the funding the more you get. The faction images here show the boss and basic troops of each force, but as the kickstarter stretch goals are reached more models will be added.
Wild West exodus kickstarter unfinished business Intro
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so, outlaw miniatures have finally released their second kickstarter ‘unfinished business’ which promises to add some amazing models and factions to their game.
I realise I’m a little out of order (I always am) having not done any actual game coverage beyond a couple of painting posts and a battle report but I’m so excited about this one that I couldn’t wait.
It’s funded already to stretch goals are starting to flow too
Here’s what they have to say
Wild West Exodus is a Sci-Fi Wild West Miniatures Game set in an alternate history wild west. Strange technologies corrupt the land and death lurks at every corner. RJ-1027, the infamous power source created by Dr. Burson Carpathian is the catalyst behind the constantly escalating arms race between the factions that make up Wild West Exodus.
In 2012 Wild West Exodus entered the Miniature Wargaming industry with a successful Kickstarter of the initial game. We released 5 factions during that campaign. The Outlaws, The Lawmen, The Warrior Nation, The Enlightened and The Union all came to life because of our first successful kickstarter.
Soon after the first kickstarter was finished and products shipped we took on the challenge of releasing our first none kickstarter funded faction called the Holy Order Of Man.
We quickly realized that taking on a whole new faction requires a large investment of company funds. This slowed the new releases for the Holy Order of Man and showed us what type of time table an entire new faction would require.
Since that time many of our dedicated fans and former kickstarter backers have asked about the remaining 4 factions hinted at during the first kickstarter and in our 5 novels released since.
The honest truth is that it would take us 4 or 5 years to release the remaining four factions in our amazing world of Wild West Exodus.
This is the reason for our second kickstarter. We want to get these miniatures and factions to our customers and fans as quickly as possible. We feel that with a successful kickstarter campaign we can produce and ship all of the unlocked stretch goals in 12 months or less.
Please help us fund this venture and let’s bring these four remaining factions to life. Amazing characters and deadly creatures await their unveiling.
Notice: All miniatures come unpainted and some assembly required.
Also check out our official forum at http://www.wildwestexodusforum.com/ or our facebook page at https://www.facebook.com/WildWestExodus