Month: July 2015
I really like the inclusion of mascots in the guildball game, it adds an additional character that does something slightly different to just an out and out normal guy. In Coin’s case he dishes out additional influence, which is limited so really useful. Some of the other team mascots give out bonuses if they are killed, Coin doesn’t but he/she seems fairly solid regardless.
As mentioned, the multi character character- Avarisse and Greede. Strictly speaking Avarisse is the player, whilst Greede sits in a harness on his belly. But at the start of a turn you can drop Greed off giving you an extra player on the field. Avarisse looks to be fairly tough, though lacks any real abilit to kick. This is offset by Greede, his kicking skill being quite high. Presumably the main tactic is to have Avarisse hold the ball, before Greede detaches with it, dodges everyone and scores/passes upfield. I see him being equally useful as a surprise attacker if I can knock down other players.
Once I’d used my Basius pad (again) it was into painting- Coin first as he was the easiest. It was a simple build up of natural green colours, before spending far too long trying to dot the eyes without him looking cross eyed.
Next up was Greede- the on field model. Whilst I felt the leprechaun was a little too obvious, I had to do it as my other half is from Norn Arn so I knew it would annoy her if she ever saw it. This was also a test for the scheme as it occurred to me he isn’t going to spend much time in the field outside of Avarisse’s harness.
Him done it was time to do him again as a part of the Avarisse model. What’s brilliant is the model comes with magnets allowing Greede to be easily removed once he’s scuttling around the tabletop. Pictures of a Greedless Avarisse will follow when Iv finished the replacement belly piece.
Finally Blackheart got painted. This is the one I’m most disappointed with, I just couldn’t settle on a colour scheme I liked so ended up just doing it brown and being annoyed. I’m keeping an eye on an alternate poses Blackheart to have another go.
The starter set was really good, the Avarisse and Greede models effectively giving an extra model for your money. Next on my shopping list are a couple more characters in order to get a full six player team on the field (and maybe some subs)
so, this week has been fairly productive. Iv managed to get a lot done as most evenings Iv been at my painting table.
First, I finally got organised with my Basius pad with some green stuff and now every Wild West Exodus model I own has a unique moulded base (besides those I’d already based). Painting of these will continue soon.
As you’ll have seen in a previous post the Mad Max Cars were all painted up and finished, though I can see a few details that need to be sorted.
Happy with the result I immediately moved on to painting up some more and getting them shaded. I hope to get the remainder of the British done over the next week or so, before getting the seemingly endless pile of Zulu warrior sprues finished too.
Final details also went onto Miedo a Morir from the Brotherhood faction of Freebooters Fate. Just the base to tidy up a little.
A dice head model from Noc’s Box- a gaming store in Dorset. I’m annoyed I missed that mould line, not sure how it happened. Again, just the base and a little tidying to do on this one- and the tie of course.
Finally, Iv also been working on some GuildBall models, but I’ll write a seperate post for that.
A Star Trek bottle opener key ring. I have millions of bottle openers from these boxes, but this is the first key ring one. I’m not a big enough fan or Star Trek (or at an age where a bottle opener is always needed) but it’s nice enough.
A second key ring, this time a noisy light up yoda. A second key ring isn’t necessary, but it’s more use to me than the other. Edit the boy just got hold of it and my God is it annoying and bright.
A little poster. It’s ok, the stuff on it is cool enough, it just looks a little amateur.
The tshirt is possibly one of the coolest so far, with a variety of themes all looking good, plus it’s not black or white, and in fact is a really good colour.
So that’s it, my last box. I really liked the tshirt in this, but the items were a bit average this month. Not bad, just not the best so not a disaster. When the time comes to resubscribe to a box I’d expect it to be infinity crates again
Step one was priming them silver with Army Painters excellent base colour, followed by a black wash. This gave me a solid beat up metal to base the models paint schemes on. You may notice a new addition to the fleet as well, this was a quick build when I was hit with a moment of inspiration one evening last week.
The plan was initially to document every step, but I realised there’d be a lot of repetition. I picked a main colour for each vehicle- sticking with yellow and green for the landmover and yellow for the JCB for recognition, before drybrushing everything silver to give a burnished scraped appearance.
Then it was a case of picking out details- alternate colours, lights, fitting, ropes etc. finally I used Games Workshops Ryza Rust to pick out scuffed patches for rust, a technique I’d liked when painting the Dropzone Commander Drill.
The games next week so I now just need to work out the rules for each vehicle.
So, after finishing The Portable Door by Tom Holt I immediately moved onto the sequel, in your dreams. At the end of the portable door Paul Carpenter had finally got the girl so I anticipated him messing things up very soon into this book.
Turns out I was wrong, he didn’t actually do anything wrong, she left him. What follows is Paul trying his best to cope without her, whilst also getting caught up on the quite literal war of office politics, plus of course making sure he was out do the door before the goblins came out to play.
This book did something sequels often do, it got longer. Much much longer, which I’m never sure I like. If I like a book I will likely order the sequel, but to find it significantly longer always worries me that what attracted me to the first book will be stretched and/or absent from the second. Fortunately I was wrong in this case, there was no stretching, instead more events were included adding to Paul’s suffering. I believe I’d read this previously as some moments felt very familiar, but my memory didn’t retain much so it was good to go through the twists and turns without knowing what’s coming next. Another reason to keep your eyes open in charity shops.
Guildball is a game that’s recently become popular at my gaming club, mostly due to the kickstarter arriving and one of our members pledging for everything and being able to show it off. This has led to a gradual uptake of teams as well as a few crossovers with the club I the next town.
The game is a medieval sports game, based somewhere between the real origins of football and rugby and a fantasy world. It’s far more fluid than blood bowl and dreadball as it doesn’t require it’s models to move on set spaces, instead operating far more as a skirmish style game.
I’ve played a few times now but haven’t yet settled on a team, I’m also holding off a bit to see if the game drops off, as has happened with a few games recently, as fads lose their appeal. I suspect this one will last, especially as season two is on the way, but you can never be sure.
In the meantime I picked up a model I liked from the range to paint up, Fangtooth, from the Union team. He’s a fairly flexible model as he can play for the Morticians, Brewers and Fishermen as well so I’m not stuck with one team.
So the model arrived and I quickly assembled it (really quickly as it was a one piece model). I also used my recently acquired Basius 2 pad to give him a more exciting base.
Next came the layering to an actual skin tone. First drybrushing a heavy layer or emperors children over the top to take the edge off the red, before finally highlighting with Cadian Fleshtone to provide a natural colour. Due to the dirty rotten nature of Fangtooth I then dabbed Lamentors Yellow into creases and folds to make him look filthy.
Next up, the chains were picked out in Ironbreaker to break up the flesh areas. I also painted the trousers a split between Caliban Green and Averland Sunset. I always liked Stirlanders from Warhammer Fantasy so it was an easy choice on colour scheme.
A slightly clearer shot, unfortunately iPads don’t have fantastic cameras, so a lot of pictures look awful.
Loads of detail on the model, I picked out a few boils and lumps with the yellow glaze, as well as getting all the staples from his repaired wounds,
Everything was given a wash with Agrax Earthshade to dirty it up (and lazily pick out detail). I also painted the wood of the base and his mask with Rhinox Hide, before highlighting the base with Gorthor Brown.
The trousers were highlighted with Warpstone Glow and Yriel Yellow, and the mask with Gorthor Brown. I added some Screaming Bell detailing to the chains, picking out the larger links and rings.
With that the model is finished until I add a team to him and detail with some linking colours.
As you can see above I got a little excited and planned to do more than one.
A broken differ gave me the opportunity to rebuild it, but with modifications. I opted against reattaching the digging element, instead arming it with a lot of spikes to provide close up protection, as well as adding a boosted engine.
And of course the fleet wouldn’t be complete without an actual military car, only it needed to be well used. So I hacked some chunks out and tore off the back plate
The military car was coated in Typhus corrosion to texture it ahead of painting. The missile vehicle acquired the digger element of the original for a close range weapon.
Tonight I’ll be spraying them and hope to get some paint on them too