Month: August 2015
So, my third read of Tom Holt’s fantasy comedy series- earth air fire and custard. It has become apparent that Tom holt has written these books with a very vague plan, as events shift and continue to become more and more convoluted as they progress- even more complicated book to book.
It’s amazing to realise Paul Carpenter only took his job a year ago yet has managed to die several times and become tangled up in various events where office politics has moved from backbiting to outright violence and murder attempts. After the events of the previous books everything begins to settle into place for Paul, with a promotion and pay rise before a goblin christening sees him in trouble as events become more and more overwhelming for him and he ends up in a sideways universe called custard space where everything’s just a little different.
I enjoyed this one, the regular deaths were well written- as was the dialogue between Mr Dao (deaths gatekeeper) and Paul getting sharper with every visit. The love story between Paul and shoe felt a little weak as it was the third time revisiting the same struggles. It all feels a little too copy paste and I’d rather they just broke up if they couldn’t develop themselves further.
The custard space bit was wacky and added a new element to the story (and existence) allowing for the usual chaos to become increasingly more manic with multiple Paul’s running around and a mysteriously appearing goblin called Colin appearing at the wrong moments. I’d have liked to have seen more of Rosie Tanner as she’s always a fun element to the books, but hopefully she’ll see more pages in the next one
so, after getting Fangtooth and the starter set painted it was time to fill out the team. Games of Guild Ball are played with six players (seven for the Union strictly speaking) so I needed to get two more painted up. I opted for
Rage was an easy choice, having played demos using the Butchers team I really enjoyed the sheer killing power of the models and Rage provides that for these guys.
Hemlocke was a tougher decision, as there are so many other good characters to add. In the end I opted for her because she’s near impossible to hit and provides a lot of area effect options, as well as being a decent goal threat.
The plan was to get both painted simultaneously, but I had so much fun painting Rage that he got finished well ahead of hemlocke.
In the end I got the base colours in place and got the first wash on her, but it may be a little wait to finish her as the rest of the week looks pretty busy.