So, a few days ago steamforged games released the rules errata for Guild Ball. It’s a wonderful thing when a company not only makes changes to fix game balance; not only when a company listens to its community ahead of making changes; not only presents changes in a timely consistent manner but also records and releases a video detailing all the changes and the reasoning behind them. Genuinely it is a huge thing to do and definitely helps ease the potential for ‘the sky is falling’ complaining.
Now, I should point out that my two teams were probably hardest hit, the Alchemists and specifically the Union. I could rant and rave about how up my Union team is now far inferior to what it was last week but I won’t. For two reasons, one it’s pointless. Two, inferior is not the same as crap. And actually also because the changes were well explained and I feel OK for the most part. I’m also not going to go over the changes one by one, or character by character. Instead what I decided to do was play a game.
My previous favourite six Union players were
Blackheart and coin are of course (for now) compulsory, but the other four has gradually eased their way into my starting six after many games: they also were the four hardest hit by errata changes. So I opted for a different line up tonight. I was up against butchers in a game against a new player who hadn’t had a game (but being advised by a regular opponent). I opted for
This wasn’t a knee jerk reaction to the errata, just a good opportunity to look at the fringe players (Fangtooth didn’t quite make the cut this time). I’ll be honest I don’t remember most of the game. After a cagey first two turns as my opponent worked out his players and the rules thing started to happen. I charged the dog with snakeskin and missed with everything- the plan had been to at least get a momentum to take a defensive stance when boar charged. Unfortunately boar did charge and pushed snakeskin down to 5 health. Blackheart responded and beat On boar a little as the rest of the team eased themselves away from a cluster of butchers looking to stack damage on,
The next turn Blackheart took out the dog before unloading on boar, who took out Snakeskin. Minx charged and took out boar before rage tore chunks out of Shank and Meathook. Mist then came charging up the field, robbed Tenderiser of a ball he hadn’t expected to get before bouncing away and kickoff the ball into the goal. The ball was blasted up the field into Shanks possession and minx was taken out. Rage responded by taking out Meathook before Mist took the ball from Shank, bounced away again and buried the shot for the win. A final 12-4 victory, having lost snakeskin and Minx.
Now, this was a game against a beginner, so I can’t be certain of the effectiveness of this group of players but here’s a rundown of my thoughts
Blackheart as ever was a powerful and deadly force in the centre of the field, he held the ball when needed and did some serious damage with his playbook. Not for the first time seemed capable of some poor rolling but excellent overall.
Coin probably had its least effective game for me yet as my opponent sensed easy points. Coin then spent most of the game skulking, however bag of coffers helped ensure Mist tackled tenderiser when it mattered.
Mist has suffered in no was at all from the loss of momentous tackle. On the charge I was twice able to get the tackle and a momentous where’d they go before scoring.
Rage was a wonderfully efficient player, causing damage all over the table. I also used tooled up for the first time on Blackheart and it is lovely.
Minx was interesting,she’s efficient with influence and gives out a lot of damage if you set up a decent charge but she is fragile. I didn’t get to play with her character plays but she’s definitely getting more game time.
Snakeskin has always been player seven on my team sheet, she was used as bait here so didn’t get much chance to play but she did poison the dog.
Overall really happy with the team. I want to work Decimate and Fangtooth in there to have around but I haven’t decided who to drop to do so just yet.
so, after getting Fangtooth and the starter set painted it was time to fill out the team. Games of Guild Ball are played with six players (seven for the Union strictly speaking) so I needed to get two more painted up. I opted for
Rage was an easy choice, having played demos using the Butchers team I really enjoyed the sheer killing power of the models and Rage provides that for these guys.
Hemlocke was a tougher decision, as there are so many other good characters to add. In the end I opted for her because she’s near impossible to hit and provides a lot of area effect options, as well as being a decent goal threat.
The plan was to get both painted simultaneously, but I had so much fun painting Rage that he got finished well ahead of hemlocke.
In the end I got the base colours in place and got the first wash on her, but it may be a little wait to finish her as the rest of the week looks pretty busy.
I really like the inclusion of mascots in the guildball game, it adds an additional character that does something slightly different to just an out and out normal guy. In Coin’s case he dishes out additional influence, which is limited so really useful. Some of the other team mascots give out bonuses if they are killed, Coin doesn’t but he/she seems fairly solid regardless.
As mentioned, the multi character character- Avarisse and Greede. Strictly speaking Avarisse is the player, whilst Greede sits in a harness on his belly. But at the start of a turn you can drop Greed off giving you an extra player on the field. Avarisse looks to be fairly tough, though lacks any real abilit to kick. This is offset by Greede, his kicking skill being quite high. Presumably the main tactic is to have Avarisse hold the ball, before Greede detaches with it, dodges everyone and scores/passes upfield. I see him being equally useful as a surprise attacker if I can knock down other players.
Once I’d used my Basius pad (again) it was into painting- Coin first as he was the easiest. It was a simple build up of natural green colours, before spending far too long trying to dot the eyes without him looking cross eyed.
Next up was Greede- the on field model. Whilst I felt the leprechaun was a little too obvious, I had to do it as my other half is from Norn Arn so I knew it would annoy her if she ever saw it. This was also a test for the scheme as it occurred to me he isn’t going to spend much time in the field outside of Avarisse’s harness.
Him done it was time to do him again as a part of the Avarisse model. What’s brilliant is the model comes with magnets allowing Greede to be easily removed once he’s scuttling around the tabletop. Pictures of a Greedless Avarisse will follow when Iv finished the replacement belly piece.
Finally Blackheart got painted. This is the one I’m most disappointed with, I just couldn’t settle on a colour scheme I liked so ended up just doing it brown and being annoyed. I’m keeping an eye on an alternate poses Blackheart to have another go.
The starter set was really good, the Avarisse and Greede models effectively giving an extra model for your money. Next on my shopping list are a couple more characters in order to get a full six player team on the field (and maybe some subs)